In a properly functioning game the only way to stop that is to not let them get hungry or tired unless you have locked them in a place where there is nothing they can do to relieve those motives. A hungry sim is going to try to eat, a tired sim will try to sleep, one low on hygiene will try to bathe unless their traits dictate otherwise, etc. ![]() Another option might be to use MasterController to periodically max out your active sims' motives or use testingcheatsenabled and click-drag their motive bars whenever they fall out of the green. Stasis comes with the base mod, the individual motive static options require the SP Extra add-on module.īut using SP to govern progression may not play well with KW at all. ![]() If you do not want your sims to have needs (motives) to be met, StoryProgression could be used to static those motives or the sims could be put into stasis individually or by household so that their needs are always maxed out at +100 at all times.
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